Deferred Shading: First prototype

I finally did it! After several days testing, reasearching the net, going through tons of 3D math and uncounted frustrating hours, I have the first working prototype of the deferred renderer running. My main problems was a bug in my normals and mainly reconstructing the view space position from the depth buffer. Especially the on the last one was suprisingly tricky and forced me to dig through matrix math stuff again.

Nevertheless I have all main problems tackled and hopefully can do some nice things now. For the moment a screenshot of the prototype. It has 3 lights active and is fully deferred rendered.

Leave a Reply

You must be logged in to post a comment.